The Structure Read
Five act structure, three act structure, the hero's journey — every model chases one shape. Here is that shape, and why a story can have it and still fail.
Read →The Reads
One idea at a time — the thinking behind the client work.
Five act structure, three act structure, the hero's journey — every model chases one shape. Here is that shape, and why a story can have it and still fail.
Read →Positioning vs branding vs marketing: three words founders use interchangeably and shouldn't. One decides what you are; the other two only carry it.
Read →The Liquid Death marketing strategy sells an identity, not a drink. The water inside the tallboy can is ordinary; the story is the entire premium.
Read →The best show-don't-tell examples aren't rules; they're scenes. The clearest are four wordless minutes into a Pixar film, and applies to your business too.
Read →The Old Spice rebrand of 2010 didn't chase every man alive. It picked one absurdly specific story and sold it to the women who were doing the buying.
Read →Why isn't my marketing working? Often the message was never clear, and a bigger budget just pays to repeat something nobody understood the first time.
Read →Why do shows get worse after season one? Usually the premise expired: the question that carried the first season got answered, and the show kept on going.
Read →When customers don't understand what we do, the instinct is to spend more on reach. Usually it's a clarity problem wearing a reach problem's clothes.
Read →The sagging middle story problem is rarely about length. It's that the strands haven't come together yet. Here's why the second act stalls and the real fix.
Read →The Tropicana rebrand failure cost around $30M in two months. The redesign wasn't ugly. It removed the one element customers used to find their juice.
Read →Why do constraints make stories better? A small, defined world has more depth than a sprawling one — and to the audience, the bounded story feels the largest.
Read →What are stakes in a story? Not danger for its own sake — it's what a character stands to lose if they fail, and the reason an audience leans in.
Read →A character flaw isn't a quirk or a weakness for flavour. It's the false belief a story exists to break — and the best ones invert by the end.
Read →How to explain what your business does, when you do a lot: stop listing everything. Lead with the one thing a stranger can hold, and let it earn the rest.
Read →What makes a character compelling isn't likability or backstory. It's the Core — character plus motive: the thing they want but never quite get.
Read →Story is what happened; narrative is the shape you give it. The difference between story and narrative — and why your business keeps sending the timeline.
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